Reviews & ratings · Launch consensus

Onimusha: Way of the Sword Review Roundup

Onimusha: Way of the Sword launched to critical acclaim — OpenCritic 86 with 92% of critics recommending and Metacritic 85, led by IGN's rare 10/10. The praise centers on the combat; the criticism targets the world around it.

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The short answer

Onimusha: Way of the Sword launched to strong critical acclaim — OpenCritic shows an 86 average with 92% of critics recommending, and Metacritic sits at 85 at launch. IGN awarded a rare 10/10, calling it a remarkable video game whose perfectly-timed Issen counters, Reflex Dodges and boss duels reward mastery; multiple outlets call it a 2026 action game-of-the-year contender and the best Onimusha ever. The consensus criticism is the frame around the combat — several 8/10-and-below reviews flag an undercooked semi-open world, repetitive mission objectives, frequent miniboss reuse and rough pacing. Count on roughly 20–39 hours depending on side-content appetite, plus New Game Plus and an unlockable Carnage difficulty.

OpenCritic
86 average
92% of critics recommend
Metacritic
85 at launch
Rolling as reviews land
Top score
IGN 10/10
Rare perfect score
Platform range
82–89 across platforms
NS2 89, PS5 85, XSX 83, PC 82
Campaign length
~20–39 hours
Depends on side content
Replay features
NG+ · Carnage difficulty
Unlockable after first clear

The numbers

Aggregate scores at launch

The critical consensus landed strong on day one. OpenCritic aggregated an 86 average with 92% of critics recommending the game, and Metacritic sat at 85 — both figures shift as more reviews publish, so the reviews page is the live reference.

The high marks cluster on the combat and the low marks on structure, which makes the averages a genuine signal: this is a game critics love to play and occasionally struggle to pace.

Launch aggregate scores
AggregatorScoreDetails
OpenCritic86 average92% of critics recommend
Metacritic85 / 100Launch-window reading; rolling

Representative scores

From perfect scores to the 7s

Launch-week reviews spanned the full range. The top tier is emphatic: IGN 10/10, VICE 9.8, and a cluster of 9s and perfect scores from MonsterVine, Region Free, HeyPoorPlayer, Push Square, Forbes and TheGamer. The middle is respectful but critical, and the lowest reviews are still clear that the combat carries the game.

Representative launch-window reviews
OutletScoreOne-line verdict
IGN10/10A remarkable video game; the best-feeling swordplay in years
VICE9.8/102026 game-of-the-year contender
Push Square9/10Among the PS5's best boss fights
Forbes9/10Best in the series — above Warlords
GameSpot8/10Semi-open world is the flaw; combat is elite
Eurogamer4/5The rare game that dares to say no to Souls-likes
Dualshockers8/10Capcom's best bosses; filler between them
VGC3/5Worth playing for the combat alone

The consensus praise

Why the reviews are so high: the combat

The universal praise is the swordplay. IGN's full review details the system: the Issen perfect-timed counter is the defensive holy grail — miss it and you are wide open, land it and you can chain, deflect projectiles and even counter lightning — while Deflect drains enemy stamina, Parry feeds the Blazing Gauge, and Reflex Dodges open Reflex Combos.

The character work drew nearly equal praise. IGN calls the game more character-driven than plot-driven — this cast sings — and singles out the facial animation as the best seen in a game. The Toshiro Mifune-modeled Musashi and the Japanese voice cast are repeatedly recommended.

The common complaints

The frame around the combat: world, pacing, length

Reviews that scored 8/10 or below consistently name the same issues. The semi-open world is called undercooked — justification for its size that never quite lands. Mission objectives lean repetitive, minibosses are reused noticeably, and there is no true endgame mode.

Length opinions diverge sharply: COGconnected reported roughly 20 hours while IGN's full-clear run took about 39 hours including all side content. Both numbers are real — the campaign's appetite for side content decides where you land.

  • Semi-open world: visually strong, mechanically underused per several reviews.
  • Repetition: mission objectives and miniboss encounters repeat late in the game.
  • Pacing: the finale overstays for some outlets (Carole Quintaine, VGC).
  • Length: ~20 hours (main focus) to ~39 hours (full clear with side content).

Planning your run

Difficulty, length and replay value

The campaign runs roughly 20 to 39 hours depending on how much side content you chase. Beyond the first clear, the game offers New Game Plus and an unlockable higher difficulty named Carnage, which PowerPyx and others recommend for returning players who mastered the Issen timing on the standard difficulties.

For newcomers, reviewers consistently recommend the Story difficulty with attack prompts enabled, or the Japanese voice track — the two settings most cited as improving the first experience.

Direct answers

Frequently asked questions

What score did Onimusha: Way of the Sword get?

OpenCritic shows an 86 average with 92% of critics recommending, and Metacritic sat at 85 at launch. IGN awarded a rare 10/10.

Is Onimusha: Way of the Sword worth buying?

Reviews say yes for the combat — called among the best swordplay in years — with the caveat that the semi-open world and mission pacing drew the only consistent criticism.

How long is Onimusha: Way of the Sword?

Roughly 20–39 hours depending on side content. A focused run lands near 20 hours; full-clearing with all side missions took IGN's reviewer about 39 hours.

What are the common criticisms of the game?

The semi-open world feels underused, mission objectives and minibosses repeat, and some reviewers found the pacing and finale overlong. The combat itself drew near-universal praise.

What is the best way to play according to reviewers?

Story difficulty with attack prompts for newcomers, and the Japanese voice track with the original cast — both repeatedly recommended in launch reviews.

Is there new game plus or extra difficulty?

Yes. New Game Plus is available after the first clear, along with an unlockable higher difficulty called Carnage.

Where this comes from

Sources