Quick Answer
There are 26 activities across the two side-quest lists: 8 Mysteries of Kyoto and 18 Chance Encounters. Mysteries use butterfly markers and Curious Cases; Chance Encounters use notebook markers. Match the lists below to your story progress, then speak to the marked character. Save before The Clash at Rendaino if you want to finish remaining activities before the finale.
- Mysteries of Kyoto
- 8
- Chance Encounters
- 18
- Useful rewards
- Quest charms
- Cleanup
- Before the finale
Find and track the two side-quest groups
Mysteries become available after What Lurks in the Shadows. Open Curious Cases to review their Observations. Use the butterfly marker to locate a starting point, then follow the case through to its final interaction.
For a Chance Encounter, find the notebook marker and speak with the character there. If a quest is missing, compare your completed story missions with its unlock stage below. A location can be accessible before every activity in it has opened.
| Quest category | How to use it |
|---|---|
| Mysteries of Kyoto | Follow the local story and objective chain; several award charms |
| Chance Encounters | Resolve requests and encounters as they become available |
| Way of the Sword | Main story missions; advance these when side content has not opened |
All 8 Mysteries of Kyoto
| Mystery | Area | Available after |
|---|---|---|
| The Light of Vengeance | Kiyomizu-dera Temple | Mysteries unlock |
| A Wife’s Prayer | Kiyomizu-dera Temple | Bloodbath on the Bridge |
| Something in the Water | Kiyomizu-dera Temple | A Tempest at the Temple |
| The Blessed Man | Eastern Kyoto | Mysteries unlock |
| The Faceless | Eastern Kyoto | Okuni’s Kabuki Dance |
| The Three Worms / Worm-ly Ways | Eastern Kyoto | Okuni’s Kabuki Dance |
| The Night Parade | Eastern Kyoto | The Demon on the Mount |
| Hanging Monkeys / Some Unfinished Monkey Business | Eastern Kyoto | The Demon on the Mount |
All 18 Chance Encounters by unlock stage
Each row groups the activities that open at the same stage. This is an availability list: choose the order within a group to fit your route.
| Available after | Encounters |
|---|---|
| Chance Encounters unlock | Pale Lights in a Night Sky; Clear Space, Clear Mind |
| Bloodbath on the Bridge | Ace Archer: Kiyomizu-dera Temple; Ace Archer: Nijo-jo Castle |
| A Tempest at the Temple | The Growling Ghost; Ace Archer: Kyoto Imperial Palace; Hidden Treasure No. 1 |
| To Live is to Suffer | Hidden Treasure No. 2; An Ugly Business; Noisy Neighbors |
| Okuni’s Kabuki Dance | Hidden Treasure No. 3; The Odd Couples |
| The Demon on the Mount | A Fishy Story; Ace Archer: Mount Oe; Hidden Treasure No. 4 |
| In the Light of an Icy Moon | Ace Archer: Arashiyama; Hidden Treasure No. 5; Restless Spirits |
Choose a reward that helps your build
Start with a reward you can equip and use on your current run. The later unlock stage of an activity matters more than where it appears in a reward ranking.
- See every quest charm reward and its enhancement requirements
- Choose a build direction for your current stage
| Quest | Charm reward | Useful next step |
|---|---|---|
| The Faceless | Fencer’s Strength | Consider it for regular-attack support |
| A Fishy Story | Awakening | Consider it for a transformation-focused setup |
| Restless Spirits | Oni Power | Consider it for an Armament-focused setup |
| The Night Parade | Protection | Read its effect alongside your survival options |
When an activity is not available yet
Advance the current main story objective, return to the relevant area and check the quest log again. The appearance of an activity depends on progression, so a reward list should not be treated as an early-game route that can be completed immediately.
After finishing an encounter, complete the final conversation or objective and check the reward screen. Move on once the log marks the activity complete; defeating a nearby enemy does not necessarily close every step of the quest.
Plan hidden-area and combat detours separately
A hidden chest, puzzle or enemy encounter is a different objective from completing a named quest. Keep a short note of the area, the obstacle and the reward you are pursuing, so an unfinished exploration stop does not get confused with a missing mission.
Before a detour, review your recovery options and the ability needed to enter. If the obstruction is a puzzle, use its focused guide. If an enemy is stopping you, check the boss or combat page before spending more resources on repeated attempts. Return to the mission objective after collecting the reward.
Finish the activities you want before the finale
The Clash at Rendaino warns you before entering the final sequence. Keep a manual save there, finish the side quests tied to your preferred charms, and visit Enma’s Hall to enhance and equip the rewards.
If you have already finished the game, choose Continue for cleanup on that save. New Game Plus restarts side-quest progress, while your acquired charms and their enhancements carry forward.
Keep rewards and completion goals separate
For a story clear, prioritize activities that give you something you will use. For full completion, work through both quest lists and then review the remaining collection and upgrade goals in the Achievement Guide.
The Charm Locations guide lists the 15 quest charm rewards by mission. That makes it the quicker starting point when you are looking for one missing charm rather than every unfinished activity.
Direct answers
Frequently asked questions
How many side quests are there?
The two lists contain 26 activities: 8 Mysteries of Kyoto and 18 Chance Encounters. Hidden chests and other collection goals are separate from those quest lists.
What are the side-quest categories?
Mysteries of Kyoto and Chance Encounters. Way of the Sword contains the main story missions.
Do side quests unlock a different ending?
No. Their rewards and completion goals are separate from the single campaign ending.
Do side quests reset in New Game Plus?
Yes. Mysteries of Kyoto and Chance Encounters restart, while acquired charms and their enhancements carry over.
