Walkthrough · Chapter 2

Chapter 2 Walkthrough: Rokujo Market District

Chapter 2 sends Musashi from the Sanjo Bridge aftermath into the burning Rokujo Market District. Grab the Iron Key in the East Warehouse Row, claim the Leg Awakening fragment on the West Canal Path, then break the Genma Captain at the Temple Gate.

QUICK ANSWER

The short answer

Chapter 2 sends Musashi from the Sanjo Bridge aftermath into the burning Rokujo Market District with one goal: reach the Temple Gate at the north end. Clear three beats in order — East Warehouse Row for the mandatory Iron Key, the West Canal Path for the optional-but-essential Leg Awakening fragment (it unlocks the double jump and roughly 15% of the game's later hidden items), then the Genma Captain boss at the Temple Gate. The Captain fights in two phases: phase one is a five-move rotation you punish by parrying down his Rikido bar into a Break Issen; at 50% HP he enrages, regenerates Rikido over time, and demands constant aggression — use the arena's four pillars to bait his one-shot charge, then chain two parries to break his guard. Before the chapter-ending cutscene, stock three Antidote Herbs, upgrade the Oni Gauntlet to Level 2, and aim for Level 8-10 with a Level 3 sword for poison-heavy Chapter 3.

District
Rokujo Market District
Reached after the Sanjo Bridge events
Key item
Iron Key
East Warehouse Row; opens the market north gate
Essential collectible
Leg Awakening fragment
Unlocks double jump; West Canal Path
Chapter boss
Genma Captain
Two phases, enrages at 50% HP
Hidden collectibles
7
One journal page is permanently missable
First clear time
45-60 min
Under 30 minutes on a practiced run

Main route

Objective order through the burning market

The chapter opens after the events at Sanjo Bridge, with Musashi tracking a wounded Genma officer into the Rokujo Market District. The objective is simple on paper — reach the Temple Gate at the district's north end — but the market is a maze of burning stalls, collapsed rooftops, and ambush points. This is also where the Rikido posture system starts to matter: you must break enemy guards before landing killing blows.

  • 1. Central Plaza — activate the Oni Lantern save point (your respawn anchor for the whole chapter).
  • 2. East Warehouse Row — take the Iron Key; it opens the market's north gate and is mandatory.
  • 3. West Canal Path — claim the Leg Awakening fragment to unlock the double jump.
  • 4. Trigger the three Statue Seals (left, center, right) to open the underground passage.
  • 5. Temple Gate — defeat the Genma Captain to trigger the chapter-ending cutscene.

Bestiary

New enemies in Chapter 2

Chapter 2 enemy counters
EnemyBehaviorCounter
Genma ArcherFires triple shots from high groundBreak line of sight or snipe it with the bow first so it stops interrupting your combos
Shielded GenmaBlocks everything from the frontTime an Issen or break guard with a charged Oni Gauntlet hit; pull it away from Archer sightlines first
Genma BruteHeavy armored unit guarding the Leg fragment chestTakes two Break Issen executions to finish

Boss fight

Genma Captain: two-phase strategy

The arena is a circular courtyard with four pillars. Use them to break line of sight and bait the Captain's charge — his most dangerous move, dealing over 60% of max HP on Normal. Strafe behind a pillar during the telegraphed dash so the charge hits stone: the impact negates the damage, briefly stuns him, and opens a 3-second window for a full Issen counter combo.

In phase two you cannot wait for parry opportunities because his Rikido regenerates. Bait the slam, punish with two Issen counters, and retreat before the spin — chain two clean parries to break his guard and enter the Ki-en State buff window.

Genma Captain phase breakdown
PhaseTriggerKey points
Phase 1Fight startFive-move rotation (sweep, overhead, shield bash, thrust, delayed spin); parry down his Rikido bar, then cash a Break Issen; wait for the posture-break animation before comboing
Phase 2~50% HPRed eyes, ~30% faster attacks, Rikido regenerates when you are not pressuring; adds a ranged slam and a tracking triple spin; 45-second enrage timer — getting stalled lets him regenerate 15% HP

Completion

All 7 hidden collectibles

Efficient clear order: Central Plaza (red souls and the Iron Ingot), East Warehouse Row (Iron Key; return with double jump for the Healing Charm), West Canal Path (Oni Arrows plus the Leg fragment), then the Temple Gate approach (Genma Medallion and a Soul Purification Scroll), finishing on the North Gate rooftops. The game allows backtracking between chapters, but some areas close after the Genma Captain fight.

  • Central Plaza — Iron Ingot behind the save point; smash the manhole cover with the Oni Gauntlet.
  • East Warehouse Row — upper balcony cache.
  • East Warehouse office — windowsill item reachable by double-jumping out.
  • West Canal Path — beneath the second bridge.
  • Temple Gate, left side — Genma Medallion (+20% soul absorption radius).
  • Guard tower — double-jump ascent.
  • Boss arena corner — Musashi's Journal Page; grab it before the ending cutscene, as parts of the district lock after the fight and this page cannot be reclaimed.

Next chapter

Prepare for Chapter 3 before the cutscene

Chapter 3 is poison-heavy and offers no blacksmith until its midway checkpoint. Before triggering the Chapter 2 finale, stock at least three Antidote Herbs from the village shrine vendors — the swamp's Nure-Onna can drain nearly 30% of your health bar per poison hit — upgrade the Oni Gauntlet to Level 2 (the Iron Ingot covers it), equip the Wind Charm to cut hazard damage from collapsing mine shafts, and fully repair your katana.

Target Level 8-10 with a Level 3 sword. A sensible red-soul split from the source guide: 1,500 for Arm Level 2 (charged breaks for reinforced walls), 1,000 into sword damage, 500 into max HP, and keep 500 in reserve for the new Oni skill at Chapter 3's first save point.

Direct answers

Frequently asked questions

Where is the Iron Key in Chapter 2?

In the East Warehouse Row. It is mandatory — the key opens the market's north gate on the way to the Temple Gate.

Where is the Leg Awakening fragment?

On the West Canal Path, guarded by a Genma Brute that needs two Break Issen executions. The fragment unlocks the double jump; community reports say skipping it costs roughly 15% of the hidden items in Chapters 3 and 4.

How do I beat the Genma Captain?

Phase one: parry his five-move rotation to empty his Rikido bar, then Break Issen. At 50% HP he enrages and regenerates posture — stay aggressive, bait his charge into the arena pillars for a 3-second stun, and chain two parries to break his guard.

What should I do before ending Chapter 2?

Stock 3+ Antidote Herbs, upgrade the Oni Gauntlet to Level 2, equip the Wind Charm, repair your katana, and grab Musashi's Journal Page in the boss arena — it is permanently missable once the cutscene plays.

Can I return to Chapter 2 areas later?

The game allows free-roam backtracking between chapters, but some areas become inaccessible after the Genma Captain fight, so sweep the arena and Temple Gate loot before the cutscene.

Where this comes from

Sources